using System;

namespace Engine.Graphics
{
    public class MaterialChangeEventArgs : EventArgs
    {
        #region Public Fields

        public EnumAction action;
        public int index;

        #endregion Public Fields

        #region Public Constructors

        public MaterialChangeEventArgs(int index, EnumAction action)
        {
            this.index = index;
            this.action = action;
        }

        #endregion Public Constructors

        #region Public Enums

        public enum EnumAction
        {
            deleted, add, changed
        }

        #endregion Public Enums
    }
}